Coverage Report

Created: 2026-10-24 08:16

/work/auto_tests/scenarios/scenario_friend_read_receipt_test.c
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#include "framework/framework.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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typedef struct {
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    uint32_t message_id;
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    bool received_receipt;
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} AliceState;
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static void on_read_receipt(const Tox_Event_Friend_Read_Receipt *event, void *user_data)
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{
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    ToxNode *self = (ToxNode *)user_data;
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    AliceState *state = (AliceState *)tox_node_get_script_ctx(self);
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    uint32_t friend_number = tox_event_friend_read_receipt_get_friend_number(event);
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    uint32_t message_id = tox_event_friend_read_receipt_get_message_id(event);
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    tox_node_log(self, "Received read receipt for friend %u, message %u", friend_number, message_id);
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    if (friend_number == 0 && message_id == state->message_id) {
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        state->received_receipt = true;
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    }
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}
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static void alice_script(ToxNode *self, void *ctx)
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{
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    AliceState *state = (AliceState *)ctx;
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    tox_events_callback_friend_read_receipt(tox_node_get_dispatch(self), on_read_receipt);
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    tox_node_wait_for_self_connected(self);
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    tox_node_wait_for_friend_connected(self, 0);
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    tox_node_log(self, "Sending message to Bob...");
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    uint8_t msg[] = "Hello Bob!";
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    Tox_Err_Friend_Send_Message err;
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    state->message_id = tox_friend_send_message(tox_node_get_tox(self), 0, TOX_MESSAGE_TYPE_NORMAL, msg, sizeof(msg), &err);
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    ck_assert(err == TOX_ERR_FRIEND_SEND_MESSAGE_OK);
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    tox_node_log(self, "Message sent with ID %u, waiting for read receipt...", state->message_id);
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    WAIT_UNTIL(state->received_receipt);
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    tox_node_log(self, "Read receipt received successfully!");
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}
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static void bob_script(ToxNode *self, void *ctx)
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{
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    tox_node_wait_for_self_connected(self);
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    tox_node_wait_for_friend_connected(self, 0);
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    tox_node_log(self, "Waiting for message from Alice...");
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    WAIT_FOR_EVENT(TOX_EVENT_FRIEND_MESSAGE);
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    tox_node_log(self, "Received message! Tox will automatically send a read receipt.");
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    // We stay here to allow Alice to receive the receipt
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    // We wait until alice is finished
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    ToxNode *alice = tox_scenario_get_node(tox_node_get_scenario(self), 0);
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    WAIT_UNTIL(tox_node_is_finished(alice));
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}
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int main(int argc, char *argv[])
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{
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    ToxScenario *s = tox_scenario_new(argc, argv, 60000);
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    AliceState alice_state = {0, false};
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    tox_scenario_add_node(s, "Alice", alice_script, &alice_state, sizeof(AliceState));
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    tox_scenario_add_node(s, "Bob", bob_script, nullptr, 0);
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    ToxNode *alice = tox_scenario_get_node(s, 0);
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    ToxNode *bob = tox_scenario_get_node(s, 1);
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    tox_node_bootstrap(alice, bob);
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    tox_node_friend_add(alice, bob);
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    tox_node_friend_add(bob, alice);
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    ToxScenarioStatus res = tox_scenario_run(s);
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    if (res != TOX_SCENARIO_DONE) {
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        fprintf(stderr, "Scenario failed with status %u\n", res);
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        return 1;
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    }
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    tox_scenario_free(s);
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    return 0;
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}