Coverage Report

Created: 2026-10-24 08:16

/work/auto_tests/scenarios/scenario_friend_delete_test.c
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#include "framework/framework.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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typedef struct {
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    bool bob_went_offline;
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} AliceState;
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static void on_alice_friend_connection_status(const Tox_Event_Friend_Connection_Status *event, void *user_data)
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{
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    ToxNode *self = (ToxNode *)user_data;
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    AliceState *state = (AliceState *)tox_node_get_script_ctx(self);
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    Tox_Connection status = tox_event_friend_connection_status_get_connection_status(event);
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    tox_node_log(self, "Friend connection status changed to %u", status);
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    if (status == TOX_CONNECTION_NONE) {
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        state->bob_went_offline = true;
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    }
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}
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static void alice_script(ToxNode *self, void *ctx)
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{
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    tox_events_callback_friend_connection_status(tox_node_get_dispatch(self), on_alice_friend_connection_status);
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    tox_node_wait_for_self_connected(self);
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    tox_node_wait_for_friend_connected(self, 0);
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    tox_node_log(self, "Connected to Bob. Deleting Bob now...");
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    Tox_Err_Friend_Delete err;
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    bool success = tox_friend_delete(tox_node_get_tox(self), 0, &err);
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    ck_assert(success);
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    ck_assert(err == TOX_ERR_FRIEND_DELETE_OK);
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    tox_node_log(self, "Bob deleted. Bob should see Alice as offline.");
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    // Wait for Bob to finish
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    ToxNode *bob = tox_scenario_get_node(tox_node_get_scenario(self), 1);
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    WAIT_UNTIL(tox_node_is_finished(bob));
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}
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typedef struct {
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    bool alice_went_offline;
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    bool alice_connected;
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} BobState;
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static void on_bob_friend_connection_status(const Tox_Event_Friend_Connection_Status *event, void *user_data)
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{
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    ToxNode *self = (ToxNode *)user_data;
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    BobState *state = (BobState *)tox_node_get_script_ctx(self);
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    Tox_Connection status = tox_event_friend_connection_status_get_connection_status(event);
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    tox_node_log(self, "Friend connection status changed to %u", status);
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    if (status != TOX_CONNECTION_NONE) {
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        state->alice_connected = true;
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    }
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    if (status == TOX_CONNECTION_NONE) {
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        state->alice_went_offline = true;
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1
    }
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}
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static void bob_script(ToxNode *self, void *ctx)
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{
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    const BobState *state = (const BobState *)ctx;
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    tox_events_callback_friend_connection_status(tox_node_get_dispatch(self), on_bob_friend_connection_status);
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    tox_node_wait_for_self_connected(self);
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    WAIT_UNTIL(state->alice_connected);
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    tox_node_log(self, "Connected to Alice. Waiting for Alice to delete me...");
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    WAIT_UNTIL(state->alice_went_offline);
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    tox_node_log(self, "Alice went offline as expected!");
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}
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int main(int argc, char *argv[])
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{
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    ToxScenario *s = tox_scenario_new(argc, argv, 60000);
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    AliceState alice_state = {false};
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    BobState bob_state = {false, false};
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    tox_scenario_add_node(s, "Alice", alice_script, &alice_state, sizeof(AliceState));
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    tox_scenario_add_node(s, "Bob", bob_script, &bob_state, sizeof(BobState));
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    ToxNode *alice = tox_scenario_get_node(s, 0);
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    ToxNode *bob = tox_scenario_get_node(s, 1);
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    tox_node_bootstrap(alice, bob);
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    tox_node_friend_add(alice, bob);
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    tox_node_friend_add(bob, alice);
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    ToxScenarioStatus res = tox_scenario_run(s);
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    if (res != TOX_SCENARIO_DONE) {
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        fprintf(stderr, "Scenario failed with status %u\n", res);
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        return 1;
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    }
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    tox_scenario_free(s);
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    return 0;
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}